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*FX to you and me

Floppy Disks and Save Icons

  • January 30, 2024
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I saw a post the other day where a user was asking “Why does the save icon in Excel look like a vending machine with purchased drink in the slot?” Having squinted at the icon long enough, I sort of see what they’re seeing. Older users will obviously see this as a floppy disk, used […]

pavement, stone, facade-2328289.jpg

jQuery and WordPress

  • August 30, 2022
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Copy/pasted some cool, jQuery-laden javascript code into a WordPress post, then had the browser complain at you because it didn’t know what $ is? Yeah, me too. But don’t panic about having to install jQuery somewhere, because it’s already there. It’s running in a non-conflict mode, so all you have to do is use ‘jQuery’ […]

Javascript first steps

  • August 30, 2022
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Two things occupying me at the moment. I’m mucking around with javascript and web development. I’m also digging through an archive of old BBC Micro software, including a ton of magazine cover disk images from back when that was a thing. There’s heaps of stuff that make little or no sense without the accompanying magazine. […]

hiker, walker, rambler-1984421.jpg

Unreal from Unity: What goes where?

  • August 30, 2022
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You’re used to mucking around in Unity, but suddenly you’re dropped into Unreal Engine. What’s what and where is it? Here’s a collection of rough – and I mean rough – analogs. I know these aren’t exact matches, but conceptually it helped me find my way around and begin to recognize where the code goes, […]

blueprint, design, construction-3804745.jpg

Unreal: Blueprints vs C++

  • August 30, 2022
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As a programmer, the first thing I wondered when looking at Unreal and wading through hours of tutorial videos was “where’s the code”? All the examples I was looking at had people creating functionality using blueprint graphs. These blueprint graphs are surprisingly powerful. The editor is very easy to use, providing a ton of context […]

ethics, right, wrong-2991600.jpg

Game Engines: Switching from Unity to Unreal

  • October 1, 2021
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I’ve been using Unity for the best part of ten years. During that time, I’ve developed several mobile games (iOS and Android), and a major PC game. There’s a lot to love about Unity, but for our next project, we’ve decided to switch to Unreal. Have we lost the plot?

desert, morocco, dunes

New OSByte

  • December 10, 2020
  • Uncategorized

Welcome to a whole new OSByte site. There’s not much to see here yet, because I’m an idiot and, long story short, the old site got wiped. Yeah, that was unfortunate.

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