I saw a post the other day where a user was asking “Why does the save icon in Excel look like a vending machine with purchased drink in the slot?” Having squinted at the icon long enough, I sort of see what they’re seeing. Older users will obviously see this as a floppy disk, used […]
You’re used to mucking around in Unity, but suddenly you’re dropped into Unreal Engine. What’s what and where is it? Here’s a collection of rough – and I mean rough – analogs. I know these aren’t exact matches, but conceptually it helped me find my way around and begin to recognize where the code goes, […]
As a programmer, the first thing I wondered when looking at Unreal and wading through hours of tutorial videos was “where’s the code”? All the examples I was looking at had people creating functionality using blueprint graphs. These blueprint graphs are surprisingly powerful. The editor is very easy to use, providing a ton of context […]
I’ve been using Unity for the best part of ten years. During that time, I’ve developed several mobile games (iOS and Android), and a major PC game. There’s a lot to love about Unity, but for our next project, we’ve decided to switch to Unreal. Have we lost the plot?
Welcome to a whole new OSByte site. There’s not much to see here yet, because I’m an idiot and, long story short, the old site got wiped. Yeah, that was unfortunate.